tag:blogger.com,1999:blog-8865897884048223903.post4228469846201353619..comments2022-03-03T02:49:36.265-08:00Comments on The Adventurer's Tomb: T is for TrapTravishttp://www.blogger.com/profile/09542823992881751418noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8865897884048223903.post-52477182324886486082013-04-24T21:34:37.347-07:002013-04-24T21:34:37.347-07:00I agree. I once had a trap I stole from a forum th...I agree. I once had a trap I stole from a forum that was a fight in a glass room with acid on the other side of the glass. Everyone had to make Move Silent rolls every round to prevent the delicate glass from shattering! It... didn't end well. Haha! The point is, yes, the whole party got involved and it was a grand time. Thanks for commenting!Travishttps://www.blogger.com/profile/09542823992881751418noreply@blogger.comtag:blogger.com,1999:blog-8865897884048223903.post-52421101801547436442013-04-24T18:43:48.208-07:002013-04-24T18:43:48.208-07:00I especially like traps that incorporate the whole...I especially like traps that incorporate the whole party in the disarming effort. I recently had a room rigged with a series of blast globes that had to be disabled by smacking them in the right order exactly 1 round apart. With each failure, a globe exploded and sent the nearby player flying. Fail three times and the room collapsed. Making traps something for more than just rogues is important, I think.<br /><br />Geoff at <a href="www.roflinitiative.com" rel="nofollow">ROFL Initiative</a>GeoffN.https://www.blogger.com/profile/14506445477494524672noreply@blogger.com